About

Short

Real-world environments for training and evaluating AI agents.

RL Environments · Long-Horizon Evals · AI Training Gyms

Long

Idler builds environments that train and evaluate AI agents; grounded in real operations, scored against real outcomes.

Idler builds reinforcement-learning environments for model evaluation and training. Our environments are available off the shelf or customized to your needs, with a focus on coding, reasoning, and a broad spectrum of economically valuable knowledge work.

Thesis

Intelligence is what reality naturally selects for: the ability to model the world, adapt across time, and act through uncertainty. Idler builds the training worlds where agents learn that ability, turning space, time, and counterfactual possibility into environments that shape how models reason, recover, and act.

Mark

A cube seen down its body diagonal flattens to a hexagon of three rhombi, and the three edges nearest the eye meet in a Y. The rhombi are the faces. The Y is the seam between them. Both fall out of the geometry rather than being drawn.

Horizontal · light
2000 × 389 SVG PNG
Horizontal · dark
2000 × 389 SVG PNG
Stacked · light
1200 × 941 SVG PNG
Stacked · dark
1200 × 941 SVG PNG
Mark · light
1024 × 933 SVG PNG
Mark · dark
1024 × 933 SVG PNG

Favicon

The symbol alone, in a square tile. The tile carries the silhouette, so the mark holds at 16px against light or dark browser chrome.

idler favicon, emerald
Color
idler favicon, dark
Dark
idler favicon, light
Light

Clearspace

One module, 1x, taken from the lockup itself: the gap between mark and logotype is 0.5x, so 1x is twice it. Keep 1x clear on every side. Nothing sets inside it: no type, no rule, no edge of an image.

1x 0.5x 1x
Horizontal · 1x outside, 0.5x between
1x 1x
Stacked · 1x on every side

Color

Five minerals. One accent at a time, no more.

Emerald#11D452
Aquamarine#39CEF4
Cinnabar#FF5100
Jade#59C3B1
Citrine#E3CC1C

Grayscale

Twelve steps, near-neutral gray. 01 is the paper plate, 12 is the dark plate, structure pulls from between. Even lightness steps, one held hue. The archive ground sits below the ramp and is its own token.

Gradient

One gradient, and it is a ground, not a decoration: white falling to n02 down the vertical. It goes behind a figure (the cube embed, a mark plate, or the lab stage) so the field reads as lit rather than filled. It never runs under text, never sits on a control, and never picks up a hue. On the archive it mirrors, surface to ground, so a surface holding the token survives the theme flip.

0%FFFFFF100%E0E2E1
RaisedOn the plate

-1 -1 1px #FFF .95
3 4 6px #1B1D1C .34

PressedOn the plate

2 3 4px #FFF .95
-1 -2 4px #1B1D1C .30

Mark onlyNo plate

Raised pair, on the page ground
no gradient beneath it

Opacity

Opacity does not make a new gray, it puts the same gray further back. Six conditions, all of them ink on the paper plate. If a value here would land on a ramp step, use the ramp step: alpha is for things that sit over something you still need to see.

Typography

EB Garamond says the things worth saying. Tekio is what you actually read. Numbers are always PX Grotesk. Weight stops at 500.

HeroREFINED

Intelligence as structure

Font
EB Garamond
Size
72pt
Line height
90%
Tracking
-1%
Weight
Regular

UsageCreative / campaign.

HeadingINSTITUTIONAL

Intelligence as a structure of relationships

Font
Tekio
Size
48pt
Line height
90%
Tracking
-0.5%
Weight
Regular

UsageAll headings. Scale down for H2 / H3.

StatementREFINED

Intelligence as a structure of relationships. Nodes connect, signals travel.

Font
EB Garamond
Size
36pt
Line height
90%
Tracking
-0.5%
Weight
Regular

UsageThe claim line. That is the whole job.

BodyINSTITUTIONAL

Intelligence as a structure of relationships. Nodes connect, signals travel, paths thicken where the work flows.

Font
Tekio
Size
16pt
Line height
100%
Tracking
-0.5%
Weight
Regular

UsageReading text.

CaptionREFINED

Why Idler

Intelligence as a structure of relationships. Nodes connect, signals travel, paths thicken where the work flows.

Font
EB Garamond, italic
Size
16pt
Line height
100%
Tracking
1.5%
Weight
Medium

UsageEyebrows, meta, captions, buttons. Set in the body ink, not a faded one: a term list is stated, not whispered.

Data (numerical)DATA

01

1234567890

Font
PX Grotesk, uppercase
Size
16pt
Line height
90%
Tracking
0%
Weight
Regular

UsageNumbers, pass@k, IDs.

Atoms

The primitive is a substance. A halftone dot is ink, and these six units are the material the Shell is made of. So the category is Matter, and Matter carries two axes: constituents, which are the three forms, and states, which are solid or opened. Three by two is six. A seventh unit would have to declare what it was made of, and there is nothing left to declare.

Matter
Circle
Triangle
Square
Fill
Protoncircle
Electrontriangle
Neutronsquare
Hole
Aperturecircle-hole
Portaltriangle-hole
Socketsquare-hole
The six units

Proton +Y

A circle has no vertices and no orientation. Rotate it by any amount and it lands where it started, which is why no turn can leave it misaligned.

Electron +X

Three sides and one apex. Odd-sided, which nothing else here is, and the one unit that can point. Drawn 12% larger so its weight matches the rest.

Neutron +Z

Tiles at the grid’s own pitch and leaves no residue at the cell boundary. Every other unit sits inside its cell; this one becomes the cell.

Aperture −X

An annulus. The opening holds one distance from the boundary the whole way round, and admits without pointing anywhere.

Portal −Z

The hole sits at the triangle’s centroid, which falls below the centre of the bounding box. That offset gives the passage its direction.

Socket −Y

A square with the middle taken out. The frame is the whole unit, and the empty centre is where something else sits.

The Shell

Idler’s visual model of an environment: a closed, persistent structure in which agents move, act, and are evaluated.

Shell preset, as the lab renders it

Shell

The open field. One form per face and the mark itself is the negative space between them, so the Y is carved by the logo rather than described by a formula.

Transmissive preset, as the lab renders it

Transmissive

Rule 5 relaxed: the three faces turned away are admitted at GHOST = 0.17, mirrored through the centre and drawn under the near side. A size taper, not an opacity fade, so the far rim reads as depth.

Closed field preset, as the lab renders it

Closed field

DIV = 0.70, the point at which neighbours overlap and seal, so each panel reads as material rather than as dots. All six units are kept; only their size changes.

Plate preset, as the lab renders it

Plate

The closed field, with tone sampled from the real satin photograph as a drifting screen-space wallpaper. It replaced a two-sine stand-in that looked like a surface without being one.

The Shell Lab

The four presets above are not illustrations of the engine, they are the engine, driven from the Lab — where membership, pose, density and the edge taper are tuned before any of it reaches production. Anything set here that disagrees with the Lab is out of date, not authoritative. Edit the source on the left and the stage re-renders; open it full screen for real work.

The Lab needs room for an editor beside a stage, so on a narrow screen it opens in its own tab rather than embedding.

Motion

Still first, alive second. Rubik's is one behaviour among several and never the first thing it does.

The Shell at 2.1s2.1sSlowness is stillnessThe reveal is 700ms. Past a second, an opacity ramp reads as loading.
The Shell at 3.3s3.3sThe opening is mostly hold0.7s in, quiet to 4.5, ambient to 6.0, quiet to 8.0. Then the scheduler.
The Shell at 5.7s5.7sAmbient is its own layerShimmer and drift sit on a separate wrapper and never stop for a move.
The Shell at 6.9s6.9sOne curveeaseInOutCubic, everywhere. A second curve reads as a second object.
The Shell at 7.5s7.5sOne structural move at a timeTurns do not overlap. Ambient runs underneath them.
The Shell at 8.1s8.1sThe state persistsA turn starts where the last ended. Inverses and the last six states are rejected.
The Shell at 19.5s19.5sThe mix is scheduledAmbient 40, rotate 25, Rubik’s 20, flat 10, invert 5.
The Shell at 29.7s29.7sTime is a parametert is elapsed seconds, so anything written against it animates.

Applications

Buttons, inputs, tags, tabs, progress and states. Every value here is read from the tokens in 08, and nothing in this section sets a color of its own.

Input
Tags
Long-Context Memory Efficiency MCP Tool-Use Reconciliation Instruction Following
Tabs
Progress
Claude Fable 566%
12 Rollouts8 Passing0.83 avg score
States
Passed Running Pending Available Failed
Cards
Warehouse operations
Brightwell5 Envs
Long-ContextReconciliation
0002
Reconcile two divergent inventory snapshots and file the discrepancies to the migration tracker.
Claude Fable 550%
12 Rollouts6 Passing0.58 avg score

Tokens

Values are read from :root. Reference a state token, never a mineral. Source: docs/color-system.md.

References

What the system is measured against. Every figure below is built from the six units, so each reference is stated in the vocabulary it informed. The full argument is on the references page.

The lineage

Where the marks come from: systems run to exhaustion, and nothing used that is outside the vocabulary.

Manfred Mohr

Cubic Limit

The cube as a finite alphabet, exhausted rather than drawn.

Sol LeWitt

Incomplete Open Cubes

Enumeration over composition: keep whatever the system honestly produced.

Karl Gerstner

Designing Programmes

Design the programme; the poster is one of its outputs.

Vera Molnár

Plotter works

Controlled disorder. A perfectly regular field goes dead on the page.

The halftone screen

Ben-Day

One mark at one size. Density carries the tone.

Otl Aicher

Munich

A whole sign system from one grid and a fixed set of angles.

Photons

Moodboard

Point fields: density does the shading, and motion resolves to one origin.

The environment

What it means to build a controlled world and read what happens inside it. These license the atmosphere, not the marks.

James Turrell

Skyspace · and the eclipse corona

Occlude the source and the structure appears. The aperture is the object, not an absence in one.

Rothko Chapel

Houston, 1971

The room is the work. You stand inside the system rather than in front of it.

Powers of Ten

Charles & Ray Eames, 1977

One subject held at every scale. The zoom is the argument; the frame never cuts.

The cleanroom

Semiconductor fab

Precision belongs to the environment before it belongs to the part. Control the room and the yield follows.

Edward Tufte

Envisioning Information

Maximise data-ink. Every mark has to carry something a reader can verify.

Cyberpunk: Edgerunners

Moon scene

Two small marks against one enormous body. Scale delivered as feeling, with no number on screen.